-------- config.lua -------- -- Config file for OTServ -- ----------------------------
-- data directory location datadir = "data/"
-- map location map = "data/world/evolutions.otbm"
-- mapkind -- options: OTBM for binary map, XML for OTX map mapkind = "OTBM"
-- map store location (for XML only) mapstore = "data/world/evolutions-mapstore.xml"
-- house store location (for XML only) housestore = "data/world/evolutions-housestore.xml"
-- bans storage (for XML only) banIdentifier = "data/bans.xml"
-- server name servername = "Evolution 2.0 by Gracek."
-- server location location = "Polska"
-- server ip (the ip that server listens on) ip = "127.0.0.1"
-- server port (the port that server listens on) port = "7171"
-- server url url = ""
-- server owner name ownername = "Nazwa Serwera"
-- server owner email owneremail = "twój email"
-- world type -- options: pvp, no-pvp, pvp-enforced worldtype = "pvp"
-- exhausted time in ms (1000 = 1 second) exhausted = 1000
-- exhausted time in ms for non-aggressive spells (1000 = 1 second) exhaustedheal = 1000
-- how many ms to add if the player is already exhausted and tries to cast a spell (1000 = 1 second) exhaustedadd = 200
-- how long does the player has to stay out of fight to get pz unlocked in ms (1000 = 1 second) pzlocked = 60*1000
-- house rent period -- options: daily, weekly, monthly houserentperiod = "weekly"
-- motd (the message box that you sometimes get before you choose characters) motd = "Ots by twoje imię" motdnum = "1"
-- login message loginmsg = "Ots by twoje imię"
-- how many logins attempts until ip is temporary disabled -- set to 0 to disable logintries = 0
-- how long the retry timeout until a new login can be made (without disabling the ip) retrytimeout = 60*1000
-- how long the player need to wait until the ip is allowed again logintimeout = 0
-- allow clones (multiple logins of the same char) -- options: 0 (no), 1 (yes) allowclones = 1
-- max number of players allowed maxplayers = "100"
-- SQL type -- options: mysql, sqlite sql_type = "mysql"
--- MySQL part (ignore if you are using SQLite) sql_host = "localhost" sql_user = "root" sql_pass = "" sql_db = "otserv"
--- SQLite part (ignore if you are using MySQL) sqlite_db = "db.s3db"
-- world name (shows in the character list) worldname = "Nazwa OTS'a która będzie widoczna w okienku postaci"
-- time to save the server (default = 5) autosave = 15
-- do you want to enable cap system? (yes/no) capsystem = "no"
-- anti-afk - maximum idle time to kick player (1 = 1min) kicktime = 100
-- how many summons player can have maxsummons = 5
-- maximum items in depot maxdepotitems = 500
-- learn spells (yes/no) learnspells = "no"
-- do you want everyone to have premium freepremium = "yes"
-- remove ammunation? (bolts/arrows) removeammunation = "no"
-- remove rune charges? (sd/hmm/gfb) removerunecharges = "no"
-- use item hotkeys? (yes/no) itemhotkeys = "yes"
-- shoot trough battle window on players? (yes/no) battlewindowplayers = "yes"
-- use account manager? (yes/no) accountmanager = "yes"
-- summon follows master everywhere summonsfollow = "yes"
-- allow outfit change outfitchange = "yes"
-- damage to players with the same feet feetdamage = "yes"
-- guild system type (SQL only)(ingame/online) -- online guild system requires the latest Swelia AAC guildsystem = "ingame"
-- experience multiplier (how much faster you got exp from monsters) expmul = 50
-- experience multiplier for pvp-enforced (how much faster you got exp from players) expmulpvp = 5
-- monster lootrating (how much faster you get items from monsters) lootmul = 10
-- skill multiplier (another multiplier in data/vocations.xml) skillmul = 20
-- manaspent multiplier (another multiplier in data/vocations.xml) manamul = 20
-- how many monsters spawn at a time in 1 spawn spawnmul = 1
-- Price for each SQM when buying a house houseprice = 375
-- level to buy a house houselevel = 50
-- maximum death entries per player maxdeathentries = 10
-- max message buffer (default = 4) -- how fast you get muted messagebuffer = 200
-- minimum action interval (default = 200) minactioninterval = 200
-- protection for those under this level protectionlimit = 75
-- critical damage and chance {chance, extra damage percent} criticaldamage = {"0", "0"}
-- time to lose a white skull (1 = 1 minute) whitetime = 5
-- time to lose one frag (1 = 1 minute) fragtime = 1*60
-- ban unjust, how many frags you need to get banned (1 = 1 frag) banunjust = 30
-- red skull unjust, how many frags you need to get a red skull (1 = 1 frag) redunjust = 3
-- bantime, for how long the player is banned (1 = 1 hour) bantime = 24*1
-- access to walk into houses and open house doors accesshouse = 3
-- access to login without waiting in the queue or when server is closed accessenter = 1
-- access to ignore damage, exhaustion, cap limit and be ignored by monsters accessprotect = 3
-- access to broadcast messages and talk in colors (#c blabla - in public channels) accesstalk = 1
-- access to move distant items from/to distant locations accessremote = 3
-- access to see id and position of the item you are looking at accesslook = 2
Polecam taki confing.lua jest całkiem nieźly :)
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